iPhone Developer News and Announcements

December 9th, 2009

You can now subscribe to a new RSS feed for iPhone Developer News and Announcements, meaning developers can stay up to date and receive valuable information on a wide range of topics. Read the rest of this entry »

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Freshened Up Website

December 4th, 2009

After spending some time updating a client’s site, I became painfully aware of some of the shortcomings of this site, so I’ve done a little bit of tweaking on the website just to freshen things up a little and to tidy up some of the CSS. All still within the excellent Wordpress!

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In-App purchasing for free apps.

October 15th, 2009

It is now possible to use In-App Purchase within free apps to sell content, subscriptions, and digital services on the iPhone.

This is great news as it means we can simplify development by creating a single version of an iPhone app that uses In App Purchase to unlock additional functionality, eliminating the need to create Lite versions of apps.

Using In-App Purchase in apps can also help combat some of the problems of software piracy by allowing verification of In App Purchases.

Some good Q&A…

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Adobe brings Flash apps to the iPhone

October 6th, 2009

Adobe Systems has come up with a way to let developers write Flash applications for Apple’s iPhone and iPod Touch devices, even without the support of Apple.

Adobe has been trying to work with Apple for more than a year to get its Flash Player software running on Apple’s products, but has said it needs more cooperation from Apple to get the work done. It has now come up with something of a work-around.
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Some Things Will Never Change…

September 4th, 2009

In July, PayPal announced its new flexible payments API. At the launch they showed a film, which was PayPal’s vision for the future. The API is due to be launched on 3rd November, and whilst I’m pretty certain we won’t be seeing futuristic posters and fridges in November, it certainly gives some inspiration to developers to start thinking up some exciting new applications!

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Let My People Go Surfing

August 28th, 2009

I’ve just finished reading an excellent book, “Let My People Go Surfing”, by the founder of Patagonia, Yvon Chouinard.

Part memoir, part manifesto — legendary climber, businessman and environmentalist Yvon Chouinard, founder and owner of Patagonia®, Inc. describes his life and his start in business as an itinerant climber selling pitons from the back of his car. Let My People Go Surfing: The Education of a Reluctant Businessman offers a look at the guiding principles that Chouinard used to build Patagonia® into a global business — a business that has an environmental mission and is a fun place to work.

Highly recommended, and well worth a read!

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App Store Approval Process

August 25th, 2009

Here’s a great post by Joe Hewitt, the Facebook iPhone developer, arguing that the approval process on the App Store is not scalable (Apple has 40 or so full-time reviewers (according to the the FCC docs)).  Hewitt built the original web version of the Facebook app for the iPhone in a time when there were no other native third party apps.

http://joehewitt.com/post/innocent-until-proven-guilty/

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Hull Digital Live 09

August 21st, 2009

Hull’s very own Digital and Technology Conference, brought to you from the KC Stadium. For people who love digital, and companies that need to do more with technology and the web.

Date: October 14th 2009
Time: 08:30
Venue: KC Stadium, Hull

Hull Digital Live

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New little website…

June 13th, 2009

I’ve put together a little website to take care of the increasing level of iPhone development and consultancy work that I’ve been doing. The site’s at stargrangeapps.com. There’s not much there at the moment, but I’m planning to post some example projects and case studies sometime soon…

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iPhone Business Models

May 21st, 2009

The business model for small independent developers hoping to self-publish is clear; think of a great idea, build it, test it and submit it to the AppStore. However, what if you’re a distributor or a rights holder looking to publish applications or games, how do you take advantage of the opportunities that the iPhone offers?
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